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> If all cylinder objects have the same texture why do you apply this
> texture to each object? I would rather make a union and apply the
> texture to the whole union object.
I tried that... the only thing it helped was to reduce the size of the file a
few kbytes... big deal... didn't speed anything up...
BTW, I could use something like opengl... but one day... my cylinders might
become glass cylinder and then I would like to be able to do some refraction...
impossible with opengl... only possible with a raytracer... and then again I
talked about Millions of cylinder... one day I might need Billions and so
on... Adding hardware to help the process isn't a solution, I must change the
process itself...
Thank you all for your suggestions, but what I need is documentation about
"creating a raytracer"...
Thanks,
Simon
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| Simon Lemieux | http://www.666Mhz.net |
| lem### [at] yahoo com | POV-Ray, OpenGL, C++ and more... |
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